Multimedia Games and Simulations

by: Jen Martin

Table of Contents
Chapter 1: Introduction to Digital Video
Chapter 2: Sampling
Chapter 3: Compression
Chapter 4: MPEG
Chapter 5: Storage
Chapter 6: RAID
Chapter 7: Camera Operations

This textbook provides students with a practical explanation of the technical and theoretical aspects of artificial intelligence at it applies to multimedia based games and simulations.


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